Results tagged “Arita” from From the Abbey to Outlands

Pondering Productivity

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I dinged 72 tonight in Borean Tundra, over a dozen quests still left to go, and wondered to myself. Is there a benefit to doing both of the starter zones, Borean Tundra and Howling Fjord? On beta I did both, and found I was barely halfway through Grizzly Hills before I got the quest in Dalaran to fly out to Sholazar. That was also before I had a 20% jump start in xp from my previously mentioned daily plan. I am almost certain I could get by pretty effectively without having to do the Howling Fjord, and instead moving on to Dragonblight right away. The lore of that zone makes it even more tempting, I assure you.

The flipside to all of that, of course, is gold. Cold, hard cash. If I do all the quests available as I go along, Borean, Howling, Blight, Grizzly, Sholazar, Zul'Drak, Storm Peaks, Icecrown, well I should hit 80 by Sholazar or Zul'Drak, I would think. In Beta I skipped a big chunk of Grizzly Hills to move on to Sholazar, and hit 77 about halfway there. I am pretty sure I would have left Sholazar late 78, or somewhere in 79 if I had stayed in Grizzly. This means it wouldn't have taken much in Zul'Drak, or maybe an instance or two, to hit 80 in that zone, leaving me roughly 2-2.5 zones of pure quest gold plus dailies.

This will be even better on Telaan, who will be leveled third, cause he is doing 2 dailies every day, and is nearing on 71.5. I suspect he will be into 72 before I pick him up to level again. How all of this might hit Ameland or Arita I am not sure, while I am pretty sure Connroe will be hit hard since he has about 22 levels to go and a long road to go. I think I will take him in chunks. In the end, this leveling thing can be tricky. In BC it took me 3 70s before I perfected it for Telaan, and I just do not know how close I can get this time to perfection. I had time between my toons to evaluate, collect, prepare. I do not see any Unidentified Plant Part type items that are tradeable in Wrath, so that might be hard. Time will tell, I suppose. What do you all think?

Learning My Lesson

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When Wrath came out, as I have chronicled before, I did a lot of different things. I rolled Connroe, my Death Knight, and worked him through the starting experience, then power leveled his Inscription to 360 or so. I worked on Medros, then Arita, and then Telaan, with a bit of time on Ameland to work on his skinning. In fact the only played toon I have done nothing on in the 9 days since Wrath is my lowbie hunter, whose enchanting I would like to get up so that I can DE all the greens I am making to progress my various skills.

The problem is that while I am 71 on 3 our of 4 prior 70s, I know people with less free time than I have who have gone from 65 to 75 in the same time. I have spent so much time repeating the same quests, the same areas, the same actions that I have slowed my own progress. Therefore I have decided to focus on Medros, much like I did in the early days of Burning Crusade, as my first and primary toon to level, and will level him up to 74. I will then decide if I want to level him to 77 or 80, or swap to Arita for some leveling. After both are up where I want, I will work on Telaan, as two Ret Paladins back to back would be really hard to do. I will still do the proper dailies on all three, but when it comes to questing Medros will be number one. What lessons have the first 10 days or so of Wrath taught you?

My First 48 Hours in Wrath

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As I write this it is just over 48 hours since I installed Wrath of the Lich King and boy have I been busy! As I mentioned in a recent All Things Azeroth, I started off by making my Death Knight named Connroe, then I completed my daily plan. This plan was given to me by Makea of Murloc Queen and went like this: clear out quest log completely, travel around Outlands getting all of the daily quests you can, then log out on the Isle of Quel'danas and wait for Wrath launch. After Wrath is installed, turn the Isle dailies, then return to Shattrath to turn in dailies there. Once Done there, I flew out to the Netherwing Ledge and turned about 10 dailies there to complete the daily quest plan.

I did a full 25 dailies on two of my 70s, and the rough numbers from those dailies was roughly 300k XP and about 150g. The one mistake I made was on making the fishing daily as one, and it gives no XP or gold, just the bag. On my Druid I did 16 dailies, netting about 200k XP and about 100g. I personally feel that since I would have spent time in game anyway, and am not hurting for gold, that this was all a very good way to spend a few days ore Wrath. Once I finished the daily turn ins, I took all my 70s to Northrend and trained them in all of their professions, costing roughly 300g for two primary and all three secondary skills. Once they were all at inns, getting rested XP, I logged back to my Death Knight and got him through the first phase of the starting experience.

On day 2 I began to work on Connroe right out of the gate, thoroughly enjoying doing the experience when it counted. I quickly made it through the experience and stayed in Stormwind at the end to begin making use of the 1500 herbs I had stocked up to level Inscription. Right now Connroe is *350* and am waiting to hit 60 or so in order to train up to Grand Master. Connroe is also right now at 150 in Blacksmithing, though I may take a break from leveling that for a bit due to the large number of new Death Knight miners in the game, including some guildies. The last thing that I have spent time doing, or I guess lucked into, was that I got all 5 toons(Medros, Ameland, Arita, Telaan, and Connroe) hearthstoned in Dalaran. I knew it would take a couple days for Argent Dawn to see a nice number of 74 Mages, and I found one in Stormwind who was willing to portal all of them to Dalaran for a generous tip. The Mages I saw in /2 were talking 100-200g per portal the night before, and I was not willing to throw my gold away like that.

As for today, I intend to finish getting all my 70s the Borean - Howling - Dalaran Flight Path connections(all Tuskarr villages, Dalaran, and the alliance settlements) in order to facilitate easy travel through the first 3 zones of Northrend. Then, I think I am going to let Connroe rest a bit, and work on getting Medros to level 74, the point where he would have gotten the ability to go to Dalaran anyway. So, how have you spent your first 48 Wrath filled hours? Are you, like the SK Gaming/Nihilum mega guild, trying to get into raiding and clear Wrath on 25 man? Or are you just relaxing and leveling comfortably?

Prioritizing my Game Time

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I have a lot to do. I am collecting herbs for my guild, as well as for myself. I am debating furiously with myself about inscription and my lowbie hunter, Traluun, and trying to still get in time for job hunting, writing, beta testing, and have a small semblance of a social life. So it is with this in mind that I ask you, my readers, what do you think my priorities should be.

The reason this came up is that in conjunction with the recent beta build 8905, Blizzard's reps have posted feedback requests for all of the currently open dungeons in the beta, from Utgarde Keep to Naxxramas in both 10 and 25 man versions, and I realized that even with Med not even at 74 yet, I have not hit a single instance. Not even a one. I got my starter Death Knight through the old Starting Experience and into Inscription/Herbalism professions, worked a fair bit on Med's blacksmithing, and a bit on Arita's Northrend herbalism and alchemy, but I haven't *done* much in the beta.

Sure, I have moved and been doing renovations, and I haven't had the unregulated time I would like to be working on the beta and live realms. I also find it really hard to go from Medros, level 73 ret Paladin with awesome abilities and the capability to take down the mobs with ease, to Medros, level 70 Paladin, or even Telaan, Level 70 Paladin, or even still Traluun, level 45 Hunter. It's a bit of a shock, you know? A big change in the game and the world.

So, as my readers, I come to you, playtime in hand, and ask for your advice. Do you want more Wrath prep info as I push through the live realms to gather needed materials for the Inscription profession coming in 3.0.2, or should I spend more time on the beta realms, digging through the lore, the stories, and the experiences to give you all a better insight into what awaits us in the wonderful continent of Northrend, from gorlocs and proto drakes to dragon aspects and scarlet lackies? Sound off in the comments!

About

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About the blogger

Ahh, where to begin? geekworld.ca? geekblog.net? Maybe wcradio.com? Where this blog began has many roots, and many beginnings. I, Dwight Wallbridge, the brain and personality behind this blog and my Characters Medros, Arita, Ameland, and Telaan, all found on the Argent Dawn realm along with my upcoming Death Knight Connroe, began blogging back in 2000 or 2001. I honestly do not know the date. Back then I was writing on a format called Daynotes. Then a day no one alive now will ever forget, never be allowed to forget. It was the Pearl Harbor of the modern era. September 11, 2001.

9/11 changed how I wrote. I tried to daynote the events, but they just happened too fast. I looked at pages of Dave Winer, Doc Searls, and other A-List bloggers, and they were able to quickly and efficiently update on the fly and post whatever they wanted. no HTML editors, no FTP clients. Instant communications. It took me until the end of 2001 before most of my content was on my blog, which if I recall started on blogger, then transitioned after awhile to the new, up and coming Movable Type platform.

That blog turned into it's own domain, which was Geekblog.net, hosted on first a Canadian host called Trinic, then on a neat outfit called Blogomania. That host rocked, cause they worked with me to keep my CMS(as they are called now) running, and helped me work out a payment plan I could live with. After awhile they got bought out and I bounced from host to host, never entirely happy.

In mid 2004 I got an email saying I was invited into something called a Stress Test for this up and coming game, World of Warcraft. I had never played an MMO before, pretty much refusing adamantly to pay a subscription to a game, but this test was free and I had enjoyed thoroughly the previous strategy games in the series. In September of 2004 I got the download link and was given the date of the stress test. It was a 10 day test, which ended up being extended for a week because of a hurricane or something in the US(I think is was Ivan), making a large number testers unable to play, and thus ineligible for the contest for a beta key.

I took the entire duration of the test off work, and let's just say I was hooked. I watched the boards after the stress test ended, and came across a post by a guy named Athalus. I watched the thread closely as he was talking about something I was incredibly interested in, internet radio. He wanted to start up a WoW based radio station, and I was all on board. Except I couldn't tell him cause I didn't have access to post. Eventually he posted his email and I joined the WoW Radio team as second to the owner.

I was with WoW Radio for a long time, first doing Midweek Review, then adding in the late morning music block when Blizzard settled on Tuesday mornings for downtime, and then my main show changed to Know Your Role to reflect my new RP perspective once I changed to Argent Dawn. I eventually left WoW Radio, leaving behind a lot of bitterness and anger, and moved to MMO Radio. I did not last long there, as I was wanting to do a fan show in a corporate environment.

A few months after I left MMO Radio, at the urging of a dear friend, Lelia, I launched Know Your Role as a podcast. While Lelia left shortly after, the show has continued, though it has has had it's ups and downs. It is now All Things Azeroth, Your World of Warcraft Podcast, and is done solo, when I have something to say, and time to say it in.

A month or so after the Dark Portal opened I launched this blog, From the Abbey to Outlands, back when my highest level character was 63(Medros). It began as a 'this is what I am doing in WoW' blog, but as my thoughts on topics became more lengthy and my trusted places to put those thoughts became fewer and fewer, I brought all my WoW thoughts to this place. I still blog my non game thoughts over at thegeeksblog.com. I may not be right all the time, but I will tell you like I see it and share my perspective on the game and all that I love about it. I hope you enjoy it. 
Take note that these are alpha talents and changes. These may and likely will change in some way between now and the live release of Wrath of the Lich King, release date unknown. Today we will look at Druids, a class I play. We will look at my other two classes, Paladins and Hunters, when they are alpha released.

Druids. Bear Butt. Boom Turkey. These are two of the common nicknames we have received in the community. Well, soon, that bear butt will look different, though we know not how. Also, we will also get a new Dire Cat, which will also look different from the non Dire appearance. We don't know what either of these will look like, nor what will make the new form so 'Dire', but I am sure most druids are excited about cross spec forms coming. This does not, though, affect the discussion I will make here. Perhaps Aly over at Bitter Roots will blog other trees(pun intended) but I will be talking balance in this post.

There are some really interesting changes coming to the Balance tree, and some even more interesting new talents coming. While there are no small number of things to mention on each side, I will go into the changes to see what points should be used on day 1 of patch 3.0, even before the expansion is launched. Before that, though, here is a link to my planned talent usage. Oh, and here is the talent build I currently use on my Druid, Arita.

Old Becomes New
Brambles - Currently: Increases damage caused by your Thorns and Entangling Roots spells by 25/50/75%. Alpha: Damage from your Thorns, Entangling Roots and attacks from your Treants increased by 25/50/75%, and damage from your Thorns and Treants have a 15% chance to daze the target for 3 sec. Thoughts: The addition of treants and the stun make this a great talent to spec in to, and with the drop of 3 trees, and 30 seconds per cast, you are nearly guaranteed to have that proc at least once.

Nature's Reach - Currently: Increases the range of your balance spells and Faerie Fire(Feral) ability by 10/20%. Alpha: Increases the range of your balance spells and Faerie Fire(Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 30%. Thoughts: Long overdue threat reduction for Moonkin druids, though for those who are used to being the aggro magnet that stands between a wayward mob and the healers, this could be a problem.

Lunar Guidance - Currently: Increases your spell damage and healing by 8/16/25% of your total Intellect. Alpha: Increases your spell damage and healing by 4/8/12% of your total Intellect. Thoughts: Unnecessary nerf to damage, though hopefully we will see some other stuff or changes coming to make up for this.

Dreamstate - Currently: Placed next to Moonkin Form on tier 7. Alpha: Placed next to Moonfury on Tier 6. Thoughts: Good spell, available earlier in the tree and allowing for earlier mana regen boost. Good change for leveling turkeys.

New Hotness
Improved Moonkin Form - Your Moonkin Aura also causes affected targets to have a 33/66/100% chance to gain 20% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds. Tier 7. Thoughts: This will officially make Moonkins the must-have-in-my-group part of a raid set up when working out the casters, both healers and dps.

Owlkin Frenzy - Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10%  and causes you to be immune to pushback while casting balance spells. Lasts 10 seconds. Tier 8. Thoughts: This will make for a very interesting time soloing on my turkey, that's for sure-

Eclipse - When you critically hit with Starfire, you have a 20/40/60% chance of increasing the damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing the damage done by Starfire by 10%. Effect lasts 30 seconds and has a 2 min cooldown. Tier 9. Thoughts: Might be a good spell if you opened with Starfire until this procced, then switched to Wrath once the mob was coming at you, or used Wrath on a boss to minimize threat and then near death you used Starfire for the big numbers. Should be fun!

Typhoon - You summon a violent Typhoon that does 530 Nature damage when in contact with hostile targets, knocking them back 5 yards. 20 second cooldown. Tier 9. Thoughts: I assume this is an AoE, though unsure if it will be above the turkey by nature or if it will give a location choice like Hurricane. As it has a range, I assume it is like Hurricane, but that could, incredibly, mean it would be a 20 yard from the caster circle effect, which would be.... wow!

Gale Winds - Increases damage done by your Hurricane and Typhoon spells by 25/50%, and increases the range of Cyclone by 10/20%. Tier 9. Thoughts: Many folks were already angry in PvP about the current yardage of Cyclone, and this will only make that worse. The first part will be nice, especially if there are fights like the worms in Kara or Magister's Terrace in the expansion. 50% more damage on lightning bolts that, by the end, already leave the targets within a moonfire of death? Hell yes I'll take it!

Nature's Fury - Your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times. Tier 10. Thoughts: I like the 100%. All I would need to do is keep casting Wrath throughout the fight and the debuff would never die. Arcane Missiles, and I suspect some Shammy spells, would benefit from this.

Starfall - You summon a flurry of stars from the sky on all targets within 30 yard of the caster, each doing 500 to 580 Arcane damage, and an additional 170 arcane to all nearby targets within 5 years. Maximum 20 stars. Lasts 10 seconds. Tier 11(Final point). Thoughts: Whoa. We saw this in Warcraft 3 from Tyrande(interestingly a priestess) and it looked awesome. It sounds like this would not be a Volley like AoE, but more like the stars will fall on hostile targets only, not just randomly. Also, the nearby targets bit is a little confusing. It is like if you have like 5 or so targets all grouped within 5 yards, coming at you, it will not only do initial damage to each, but proximity to each other damage? I want to see this!

As you can tell, I have a... few opinions on this specific tree. As you will also notice, there is some changes over in the Resto tree. I have currently 13 points, and that will be lowered to 2. Not only because Improved Mark is changing to 2 points from 5, but I also don't think that the other spells will be that big of a deal in this current tree. I'll spend 2 over there, and save the other 11 for some of the changed, and more of the awesome new stuff coming in Wrath of the Lich King. Stay tuned, eventually, for the Paladin and Hunter tree reviews.  

Name My Death Knight!

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I asked the other day about what race I should make my Death Knight on my main realm, Argent Dawn. While I am still divided, there is a great deal more to work out between now and the expansion's launch, so let's move on to the next topic: Name this Death Knight!

To me, the name is important. Perhaps not in the 'what should I name this' sense, but in a 'will I love this name at 70/80 and beyond?' When thinking of a name I naturally wonder if I should make the Death Knight a natural extension of one of my current characters. The main problem with this is that I cannot just name my Death Knight Medros, or Arita, or Ameland, or even Telaan or Traluun, not without deleting their base characters.

With all the time, effort, and thought that has gone into each of my played characters, I am honestly not sure I could just delete one. Perhaps I can make them a slight alteration of the current one. Medrode, or Arista. What do you think about making a character a near copy of one you already have? Do you prefer a little diversity in the look and feel of your toons?

The problem with making a Death Knight and extension of the RP story of your character is the temporal paradox. This is when the two exists in the same timeline. How could Arista be the evolution of Arita when Arita still exists? You must destroy one to make the other, right? I guess all of that goes into a area of science and philosophy that I am not as yet qualified to talk about.

A closer examination of my available played characters shows me there are only two I would get rid of if I had to. These are my Hunters. I guess part of the reason for this is because I find that there are a lot of hunters in the game, and the world doesn't really want or need my two. This is of course ignoring the fact that everyone and their uncle will have a Death Knight on day 1 of Wrath of the Lich King, so I would be essentially dropping one unpopular but over played class for another.

As for slots, since we know we will not be getting the Blizzcon mentioned Hero slot, I already have a slot I cleared up by transferring my nephew's rarely played Warrior to some other realm, though I can't recall which one now. Even if I hadn't, I have 2 mules I emptied out back when the Guild Bank feature came in, Alterrodd and Cuisinier, who can be deleted anytime. I was thinking of doing just that and making a Shaman, but I decided that the guild has just enough of those.

What are your thoughts on whether to progress your character into a Death Knight or if you should just make a new one? What will you do for the first Hero Class in world of Warcraft? What will you name your Death Knight? Are you even going to make one? I know a lot of people who have no desire to wear plate, and will instead wait for a caster or healer hero class. Don't forget that I still want your thoughts on what race I should make my Death Knight, be it one of my current races or a new one. 

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