While many of watch the crawling progress bar of our installs for patch 3.0.2, I thought I would let you know what talents I recommend for a couple of my classes. These will be for the specs I choose to play, and are not necessarily going to reflect what you will, or may choose to select for your characters. First up, I am going to start with my beloved Paladin class, and their Ret build. This will be a 0/3/58 build.
I feel this build maximizes crit rating while still giving some points into the new lower tier and more accessible Blessing of Kings in Protection tree. Admittedly this does not have the full 5 points in Kings, but it gives us some, and can always be changed if the majority of players you group with have the full one, or just wait five weeks and hit 72 so you can go full in. As with before, I have chosen to ignore Pursuit of Justice and Eye for an Eye, as I do not feel they are worth those essential points for the next month before Wrath goes live.
I also left Divine Purpose out in order to get those 2 extra points in Improved Blessing of Kings, and these points can be added back in later if you feel the need. Crusade, while potentially nice, will not, I think, improve the damage output enough to go 3 in for this talent. Maybe at 80. Essential talents from my time on beta are Repentance, Improved Ret Aura, Art of War, Judgment of the Wise, and Divine Storm. That last one, of course, is why we limit the diversity of our talents. Sheath of Light is a good one, giving your heals a much nice kick to them. Flash of Light can heal for enough to keep you alive in a pinch, and with the new push back changes even a Holy Light can be hit for almost a full to top heal.
The big thing about the new Ret tree is that it seems to focus in two areas. First it boosts crit rating. With a crit rating of 205 before, I had a chance of 23.5%. I will be sure to add in my new crit rating here ____% when the servers go live, and with all the bonuses to crit, I am sure that percentage will get a bump. The second focus is on mana. Ret gear is well known for it's lack of int and mp5 points, and as we of the Light use mana for a lot of put spells, we have long been those of the oom. This tree will fix that. Judgment of Light being used alongside the Judgment of the Wise talent and Divine Storm triggers, a ret Paladin should have little to now trouble staying healthy and mana filled for a long, long time.
While this isn't the idea spec, it is what we can do with the points we have and the month that spans between this patch and Wrath. Remember, we heard at Blizzcon that there will be a 3.0.3 patch coming in a week or two, and that might in itself bring us more changes still to the live game. I would love your thoughts on this spec, and even your thoughts on other Paladin specs. For now, I am off to look into the Druid trees, and get a refill of my drink. 32% done installing...
I feel this build maximizes crit rating while still giving some points into the new lower tier and more accessible Blessing of Kings in Protection tree. Admittedly this does not have the full 5 points in Kings, but it gives us some, and can always be changed if the majority of players you group with have the full one, or just wait five weeks and hit 72 so you can go full in. As with before, I have chosen to ignore Pursuit of Justice and Eye for an Eye, as I do not feel they are worth those essential points for the next month before Wrath goes live.
I also left Divine Purpose out in order to get those 2 extra points in Improved Blessing of Kings, and these points can be added back in later if you feel the need. Crusade, while potentially nice, will not, I think, improve the damage output enough to go 3 in for this talent. Maybe at 80. Essential talents from my time on beta are Repentance, Improved Ret Aura, Art of War, Judgment of the Wise, and Divine Storm. That last one, of course, is why we limit the diversity of our talents. Sheath of Light is a good one, giving your heals a much nice kick to them. Flash of Light can heal for enough to keep you alive in a pinch, and with the new push back changes even a Holy Light can be hit for almost a full to top heal.
The big thing about the new Ret tree is that it seems to focus in two areas. First it boosts crit rating. With a crit rating of 205 before, I had a chance of 23.5%. I will be sure to add in my new crit rating here ____% when the servers go live, and with all the bonuses to crit, I am sure that percentage will get a bump. The second focus is on mana. Ret gear is well known for it's lack of int and mp5 points, and as we of the Light use mana for a lot of put spells, we have long been those of the oom. This tree will fix that. Judgment of Light being used alongside the Judgment of the Wise talent and Divine Storm triggers, a ret Paladin should have little to now trouble staying healthy and mana filled for a long, long time.
While this isn't the idea spec, it is what we can do with the points we have and the month that spans between this patch and Wrath. Remember, we heard at Blizzcon that there will be a 3.0.3 patch coming in a week or two, and that might in itself bring us more changes still to the live game. I would love your thoughts on this spec, and even your thoughts on other Paladin specs. For now, I am off to look into the Druid trees, and get a refill of my drink. 32% done installing...

